RESOURCE
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January 20, 2006

Where Everybody Knows Your (Screen) Name: Online Games as "Third Places"

Research
Journal of Computer-Mediated Communication
SUMMARY

This study investigates massively multiplayer online games (MMOs) as modern "third places," similar to traditional cafes or parks, where informal socialization occurs. Researchers found that MMOs foster "bridging social capital" by connecting diverse individuals and promoting casual interactions, teamwork, and collaboration. Unlike deep emotional ties, these connections expand perspectives and offer social and cognitive engagement. The study highlights MMOs' potential to create inclusive spaces that combat isolation and encourage social cohesion, crucial for mental health and cognitive flexibility.

RECOMMENDATION

Engaging in MMOs 2–3 times a week could enhance social interactions and cognitive flexibility by encouraging teamwork and exposing players to diverse perspectives. However, balance is key, as the study primarily highlights casual interactions, not strong emotional support, and findings may not apply universally due to the game's virtual nature and focus on certain genres.

TAGS
MMOs; third places; social capital; bridging; teamwork; collaboration; online gaming; cognitive engagement
DEEP DIVE