RESOURCE
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January 20, 2014

Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches

Research
Frontiers in Human Neuroscience
SUMMARY

This study examined the effectiveness of a virtual audio-based environment simulator (AbES) for teaching spatial navigation to blind individuals. Participants either explored the virtual environment via a game-based approach or received guided instructions from facilitators. Both methods led to successful navigation of the corresponding real-world environment, but gamers demonstrated superior flexibility, such as finding alternative routes. This suggests video game-based training fosters better spatial understanding and mental map manipulation, potentially aiding orientation and mobility training for the blind.

RECOMMENDATION

Incorporate video game-based navigation training for blind individuals to improve spatial skills and flexibility in navigating new environments. Games offering exploration and goal-oriented tasks enhance mental mapping abilities more effectively than structured instruction. However, ensure such tools align with individual preferences and include real-world applications to maximize benefits. Regular practice and real-world validation are crucial for sustained improvement.

TAGS
blind navigation; video games; virtual environments; spatial cognition; audio-based simulator; mobility training; mental mapping; AbES; flexible navigation; learning strategies
DEEP DIVE